package game


func Sheriff()float32{
	return 1.5
}

func Villager()float32{
	return 1
}
// 预言家
func Prophet(gameId,userId,playerId string){

}

func Witch(){}

func Hunter(){}

func Idiot(){}

func Guard(){}

func Bear(){}

func Stalker(){}

func Magician(){}

func Elder(){}

func RustySwordKnight(){}

func BlackMarketBusinessman(){}

func TombGuard(){}

func Wolf(){}

func WhiteWolfKing(){}

func WolfBeauty(){}

func InvisibleWolf(){}

func Gargoyle(){}

func Cupid(){}

func Thief(){}
